Showing posts with label Content Creators Association. Show all posts
Showing posts with label Content Creators Association. Show all posts

Monday, September 21, 2009

September Wind in Second Life


Mid-September and fall announced an early arrival with an audible hiss through late summer branches. The weather changed. I sit curled up into a letter C on my not so new couch, listening to the wind do its worst as it sends splatter after splatter of rain against the window panes. New Jersey in the fall. You can actually taste it in the air. When I was little, it tasted like a goodbye and a hello all rolled into one - like an end of summer song. It tasted of back to school clothing, lunches packed neatly into colorful metal boxes, and Halloween candy. Fall. My birthday is in the fall. It was always kind of a double whammy. I'd look forward to my birthday, but with it came school and a goodbye to lazy summer. Shifting on the couch, I reach down and drag an old worn afghan over my legs and close my eyes. Not to sleep. For some reason I can't sleep, though I know I'm tired. Thoughts swirl round in my head, some innocuous, some stinging. The ones that sting carry a "you should have ... (fill in appropriate chore)" with them. When I was little ...i t was just about homework. Now? It's about everything. Now, fall just tastes like goodbye.


Change is what fall is all about. Moving on, we leave pleasant summer memories behind and step into the uncertainty of a September wind. We never really feel secure or safe. There is no safety when you are an adult. If you fall, you have to hold out your own arms and catch yourself. If you also have children, like I do, you have to catch them, too. My house is a safe little nest. It is a shelter against that storm spitting rain against the windows. My house is also a stinging thought. A reminder of how tenuous my hold is and how far down I can fall. This is my family's shelter. Their only shelter. And September's wind is just beyond these walls. My thoughts drift back to my parents. How my mother must have felt hearing the September wind, while shopping for my new school shoes. How my father must have felt hearing the September wind while he balanced the check book. I would like to say that I wish I'd known, so that I could appreciate what they might have felt, but I'm glad I didn't. I'm glad my own children don't. Children should think about running through piles of crisp leaves or sneaking into the Halloween candy stash. They should never know the fear of fall ... of falling.
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An excerpt from "September Wind" by Gwen Carillon
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A September wind is blowing for many creators in *Second Life*. We work here on the grid while those around us play. We ignore invitations to in world parties, in order to meet deadlines and get product out. We rarely have social lives beyond the IMs our friends send us, asking if we are still alive. Many of us come from a full day of work in the physical world to log in and work the night away in *Second Life*. Others, like me, conduct business full time in *Second Life*. Many of us are single parents, juggling family time with client and customer demands. Fighting to stay alive in this economic climate is difficult enough without dealing with intellectual property theft. Most of us are scared to death of failing our families and losing our incomes. I think what gets to me is the apathy. The seeming lack of concern that others have for theft of our work. I have asked myself why, many times. *Why* don't people see intellectual property theft *as* theft? *Why* does a person that would never rob a bank or a convenience store in the physical world ... someone who wouldn't break into his neighbor's home and steal a painting ... commit theft and fraud here in *Second Life*? The answer is in our conversations every day here in the world of *Second Life*.
"Gotta go. RL calls."
"Yeah, it's a RL thing."
"I don't want this affecting my RL."
"We aren't RL yet. It's a Second Life thing."
"I keep my Second Life and my Real Life separate."
"Lighten up! It's just a game!"
Recognise those statements? I will bet you any amount of money that you have used at least one of those statements in an IM conversation with a friend or acquaintance. The answer is that many residents of *Second Life* do not see their time here as **real**. Many do not see even see other *Second Life* residents as real. It's not *real* if I can turn away from you with a click of an X on the corner of my computer screen. Um.... Hello? Is talking on the phone to someone a real conversation? Is the person on the other end of the phone line not *real* because you can hang up on them? People in the virtual world of *Second Life* are real. I am real and I'm pretty sure you are too. But ... if I say that you are not real, then I don't feel wrong in stealing from you, do I? If I tell myself, "It's just a game", then anything I do within this *game* doesn't count. Except *Second Life* isn't a game. Games have objectives, rules ... something to *win*. It is the mindset of leaving your ethics in a desk drawer because they don't apply in a virtual world. After all ... it's "just a game". The anonymity of a virtual environment creates a false sense that our actions will not really hurt anyone. The residents of *Second Life* need to look at a truth. All actions have consequences, whether those actions take place in a physical world or a virtual one. Theft is real, emotional abuse is real. The people behind the avatars on the computer screen are REAL! In fact, the employees of Linden Lab are real too! Avatars holding the last name of Linden in *Second Life* are real people going to real jobs and supporting real families. That said, maybe we can all take a second look at our "second lives" and rethink our actions and our interaction with others in this virtual space many call a *game*.

Tuesday, July 8, 2008

Let the Collaboration Begin!


On Thursday July 3rd, members of the CCA gathered together on Elements in Design to meet and discuss intellectual property rights issues with Blue Linden. It was an incredibly informative and helpful discussion. Blue introduced members to the creator registry project he's been working on. He asked for and received great feedback from attendees.

Essentially the Registry would work as a helpful guide for consumers to shop with confidence, and as a way for creators to assert their ownership of the intellectual property that they are selling. The registry would work on a point system. The creator earns more points with the amount of real life contact information he or she provides. In order to register, a creator would have to at least have payment information on file. Now granted it can be hard for some to do that, but this registry would not be mandatory. It is not meant to augment or replace the legal DMCA process. It is simply a way for creators to register their work as theirs and be on record to the general community as such. CCA members in attendance voted in unanimous support of the registry project.

We hit Blue with a barrage of questions about the registry and other IP related issues. To his credit , he fielded all of our questions patiently, succinctly and with good humor. (He actually was teleported away by another Linden and returned! lol) The atmosphere was one of sincere willingness to collaborate, from all parties in attendance. Thanks to all of you, for your hard work, dedication and positive outlooks despite all the obstacles we've had to overcome! Thank you Blue, for your willingness to work with us. I encourage all who read this, to take advantage of the Linden presence in Second Life and attend Office Hours Meetings. We need to stay proactive if we are going to keep our community sustainable.
If it's worth creating, it's worth protecting!
Photo credit: Maxwell Graf of Rustica (Ty Max!)

Friday, June 27, 2008

Off the Deep End

As you know, I am a dedicated advocate for Intellectual Property rights. It has been a trying time for creators of digital art, both web wide and in Second Life. Piracy has been rampant and theft notices seem to be an every day occurrence. Having said this, I'd like to address the issue of proof. Has the current theft epidemic finally driven some of us over the edge into paranoia? It's one thing to have your work duplicated and resold without your permission. It is quite another to think you own a popular concept. In the past two days I have seen two talented creators, both strong proponents of IP rights, Delora Starbrook and Laynie Link, accused of content theft. One because she dared to make adorned hair styles with ponytails and the other because she used glow on an outfit! Oh-My-God! What is this driving us to? In plain English...that is just nuts. Folks, I cannot stress this strongly enough: Please be certain (with proof) that theft has occurred. Ponytails and glow prims are not enough to accuse another member of our community of theft. At what point will we realize that all chairs have a seat to place your rear in. That is the nature of chairs. I make chairs. My friend Arwen makes chairs, Maxwell makes chairs, Su makes chairs...and so on. Should we all accuse one another of content theft, because they all have a place to park our butts? I am so upset at the rashness of these unfounded accusations! I'm beginning to think that some creators are throwing around the label of "content theft" and accusing their colleagues of thievery, to nix the competition. Before you accuse someone of theft , you'd best be damn certain it is theft! It is not only unethical , it is reprehensible to attempt to destroy another creator's reputation, solely because you feel slighted or threatened in some way by their work. This is about as close to a rant as I've ever gotten.

We have not worked this long and this hard to let insecurity and paranoia lead us into a panicked feeding frenzy, with our colleagues labeled "lunch"! Enough already! Let caution, reason and respect be your guides.